#ifndef __HELICOPTERSKIN_H__
#define __HELICOPTERSKIN_H__

#include "sceneObject.h"

class HelicopterSkin : public SceneObject{
	private:
		static Vertexf vertices[];
		static const unsigned int nVertices = 6;

	public:
		HelicopterSkin(Rectangle rec);
		~HelicopterSkin();

		virtual void draw();
		virtual void timeStep();

		static std::string name(){
			return "helicopter_skin";
		}
};

#endif /* __HELICOPTERSKIN_H__ */


